Look at that! More 2D Concepts to in game Visuals
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What game best represents how you'd imagined the evolution of 2D graphics as a kid?
Nidhogg 2 is just one example of how a unique art style can make a 2D game instantly recognisable from any screenshot
If it's concept art, I like to do something that would engage my imagination. If it's a spaceship and I have no specific requirements or limitations, ...
Alto's Adventure is an endless snowboarding odyssey set against a beautiful and ever-changing alpine landscape. You play as a young shepherd, ...
Conclusion: Here is a tip that I have to experiment with the creation of games: it's always necessary to start from a global ambience to go step by step in ...
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Hi, my name is Dawnson Chen and I am currently taking the Stylized 3D Asset Creation for Games course, taught by Kevin B. Griffith, on CGMA.
Our toon shader works great with particle meshes to inject the cel-shading look onto smoke, clouds, and other big volumetric shapes. To further achieve the ...
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For this game it's necessary to show 2 aspects of the game, the player when he is very small, and when he is very big because he ...
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Stylized environments offer more creative liberty and it was very welcomed to have it for a change during the class. The setup of a stylized scene was very ...
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For Battleborn, the developer is once again aiming for a distinctive look, ...
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During the creation of a game of new ideas appears, and others disappear. Do not hesitate to make new concepts fast especially for props and organize well ...
At this point, most of the work is done. We export each frame of the animation we made with the 3D skeleton to a .png, along with its normal map, ...
Drawing 2D Animation in Blender 2.8
It's an amazing treat for any game developer, showing the designs for the characters, environment and props. Kojima even showed the way he and his team ...
What does a Visual Development Artist do? Where does a Visual Development Artist work? ACR takes a look:
Environment Modeling and Sculpting for Game Production ...
Memory shapes visual search strategies in large-scale environments | Scientific Reports
The studios behind five gorgeous games kindly opened up their sketchbooks and discussed inspirations, how each game's art style was formulated.
... Chris Solarski's book Drawing Basics and Video Game Art. This article owes a lot to him and his book, and you can read some of his writing on Gamasutra.
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and any other items that could be considered background in games. Imaginative environments are key to building a great story and universe and one of the ...
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If you're looking for a little more information on these locations, you're in luck! Three of these zones have been detailed through some new concept art and ...
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